Wednesday, July 31, 2019

High School is Not for everyone Essay

Have you ever heard the statement, â€Å"College is not for everyone†? Well what if we took it a little further and said that high school is not for everyone? Is this a reasonable statement to make and is it sensible enough to even be considered? Carol Jago believes so; she says that entrance to high school ought not be automatic, and that only those demonstrating â€Å"minimum competency in math, reading and writing† be allowed to enroll in high school (191). Should this proposal be ignored or admired? Carol Jago says that at the end of middle school all students should take an exam, an exam which will ultimately determine their future. The exam will have the basics of everything that the students have learned thus far on it and depending on what the score is, the student will be subject to high school if they pass, apprenticeships if they fail, or classes that will allow them to retake the test if they fail. In my opinion, this is a magnificent idea. I do not believe that steady schooling is for everyone. Why not start off early with our choice of career rather than waste more time in school? If you know for sure that you would like to be a plumber, carpenter or even a warehouse worker what is the point in continuing your education further than the simple basics? In most high schools, about half of the students do not pay attention while in the classroom. This ultimately causes a disturbance, disabling the rest of the students who actually care about their work to not learn and the teachers to get off track or behind with teaching the desired material. With Jago’s plan we can weed out these sorts of problems and supply a richer education in the classrooms. On a more personal level, I myself changed high schools because of this very problem. When I was in the classroom I felt as though the teachers were taking more time disciplining students than teaching the actual coursework. I then realized that this was not the place for me because I wanted a richer education; therefore I changed schools. I went to a high school that hand selected the students based on academic success thus far and talent. By making that change I feel as though I learned more things and had more doors opened for me then I could have ever imagined at the other high school. His plan is a win-win situation but of course there are areas that one may question. For example, at such an early age children don’t know exactly what they want to do with life yet. Therefore making such a life changing decision is very critical and many people won’t agree with it. At the end of middle school children are about 14 years old. While they are in the teen stage of their life, they still are not capable of saying that they don’t want to continue with high school and that they will work with their hands for the rest of their life. After they make this decision there is no turning back. This ultimately adds stress to the youth earlier to figure out what they would like to do with their life. But, as stated before, why not weed out the kids who just don’t want to be there anyway? In order to come to a common ground. It could be changed so that there is not an entrance exam to high school as an whole, but there be an entrance exam to all classes that the students will take. For example if a student is entered for biology they will have to take the science test to see if they are at a point that’s eligible for them to take the class. This then creates a middle area for the two ideas. People who are behind in class will be put in a classroom together and the ones who care and know their work will be together. This method is adopted by many private schools. Today’s students arrive with a wide range of backgrounds. Correct placement ensures higher success rates for students. Students are more satisfied with the education they are receiving, and instructors can focus on teaching the content of the course instead of dealing with ill-prepared students. Institutions can plan appropriate levels of courses and be confident that they are meeting students’ needs. (Maple T. A) But what is the opposite of adapting the plan? Simply allowing things to stay the way that they are? Our youth will continue to receive poor education and waste their time. This is becoming more and more of a problem every day and if we don’t take action it will only hurt our future because children are the future. There needs to be a change. Works Cited â€Å"High School Placement Test – HSPT. † Scholastic Testing Service, Inc. – HSPT. Scholastic Testing Services, 2009. Web. 25 Apr. 2013. Ender, Markal. â€Å"High School Entrance Exams – Demystifying the Acronyms SSAT, ISEE and HSPT. † SFTutors RSS. SFTutors, 2004. Web. 25 Apr. 2013. â€Å"Why Use the MAA Placement Tests? † Maplesoft. Maple T. A, n. d. Web. 25 Apr. 2013.

Tuesday, July 30, 2019

Flame Tests Lab Report Essay

The purpose of this lab was to see what colors are characteristic of particular metallic ions in a flame test and use their characteristic color to identify other elements. Another purpose is to understand how fireworks work. This experiment will help one understand how a flame test is performed and that every metal has a unique bright line spectra. This means a bright line spectra can be used to identify any element. This information can be used to identify elements in space to tell whether a planet has oxygen on it or not. If one can tell if a planet has oxygen on it based on its bright line spectra, research could be done to tell if people can live on the planet or not. This would be a huge advance in science if it was possible to tell if people can live on other planets by knowing the elements on the other planets. This would solve the problem of the world becoming over-populated and would help prevent the spread of disease. Introduction- The purpose of this lab was to see what colors are characteristic of particular metallic ions in a flame test and use their characteristic color to identify other elements. Another purpose is to understand how fireworks work. A flame test is used to identify certain metals in a compound or single element.1 When an electron jumps up to a higher energy state the element is in its excited state. Elements are only in their excited for a brief moment. When the electron moves back down to a lower energy state, it emits light and produce a flame color.1 Sometimes there is more than one flame color because an electron might go from the 4s orbital then go to the 2p orbital which means two colors will be produced. Every element emits a different flame color or colors. These colors can be put on a bright line spectra which shows every color that the element produces in a flame test.1 Each element has a unique bright line spectra and thus can be identified by using its bright line spectra. When the element is in a compound, it can be burned to produce the flame. The color of the flame corresponds with each element. When there is an unknown compound, the metal can be found by using previous data from previous tests. By looking at the color you can see if it matches any previous tests and possibly find the name of the metal. Flame tests can also be used to find the color of fireworks one wants to use. By using the metal that emits the color one wants in fireworks, one can get the desired color. This experiment will be conducted using the same spatula, the same Bunsen burner, the same kind of acid and nitrate bonded to every one of the metals. It will also be conducted with everyone in the lab using safety goggles and everyone wearing closed toed shoes. There are no relevant waste concerns in this lab This experiment will show that every element has a different bright line spectra and this can be used to identify elements in space or anywhere. It will also show that flame tests can be used to make certain colored fireworks. I predict that all of the metals tested will emit different colors of light. I also predict that all of the metals will emit a color in the visible spectrum. Materials- †¢Chemical Splash Goggles †¢Well Plate †¢Marker Pen †¢Barium Nitrate (Ba(NO3)2) †¢Copper Nitrate (Cu(NO3)2) †¢Strontium Nitrate (Sr(NO3)2) †¢Lithium Nitrate (Li(NO3)) †¢Potassium Nitrate (K(NO3)) †¢Sodium Chloride (NaCl) †¢Calcium Nitrate (Ca(NO3)2) †¢Nichrome wire loop †¢Beaker, 50-ml †¢Hydrochloric Acid †¢Lab Burner †¢Wash Bottle with distilled water †¢1 Unknown Solution Experimental- The safety equipment was put on. The spatula was cleaned off to make sure there is no residue on it. The Bunsen burner was set up and the flame was adjusted to the desired height. One of the samples was put on the  spatula and the formula of the salt solution was recorded into Table 1. The spatula with the salt solution was put over the flame. The color of the flame was recorded in table 1. The spatula was put in hydrochloric acid, then put into water, and then put over the flame to burn off any residue from the salt solution. This procedure was repeated for the other seven salt solutions and the one unknown solution. The equipment was cleaned off and put away at the end of the experiment Data- Table 1: Table 2: Table 2: Test of Unknown Solution Unknown Color K(NO3) Light Orange Results and Discussion- The data in table 1 shows that every metal tested emits a different color during a flame test. This happens because every metal has a different bright line spectra. Table 2 shows that you can identify a metal in a compound by using a flame test. The metal in the compound was identified by the light orange color seen during the flame test. Table 1 proves my hypothesis to be correct. Conclusion- The purpose of this lab was to see what colors are characteristic of particular metallic ions in a flame test and use their characteristic color to identify other elements. Another purpose was to understand how fireworks work. This experiment can help to identify elements in space to help scientists know whether a planet has oxygen or not. It can also help one determine what metal to use in fireworks to portray a certain color. The experiment was conducted by burning a salt and recording the color of the flame. This experiment showed that every metal emits a different color and this proves the hypothesis to be correct, that every metal emits a different color when put into a flame. This experiment also shows that a metal can be identified by looking at the color of the flame and matching it to previous data results. This also proves my hypothesis to be correct. Table 1 and Table 2  prove both of my hypotheses to be correct. More experiments can be done with machines to find the exact wavelengths of light for every element. If the exact wavelengths can be found, it would be easier to identify elements with a flame test. Possible sources of error in this experiment were that the nichrome wire may not have been fully cleaned off every time, the color might have looked different because of other light sources, and there could have been particles in the bottom of the Bunsen burner. Acknowledgments: The author of this paper thanks Union Springs High School for use of their facilities to conduct this experiment with.

Monday, July 29, 2019

IP2 Essay Example | Topics and Well Written Essays - 500 words - 2

IP2 - Essay Example It includes use of demographic methods (such as gender or age), socio-economics (such as income levels or social class) and geographic location (often using sophisticated zip code or postal systems). Psychological include using customer attitudes and perceptions, the lifestyles of customers and the types of benefits customers seek from products and brands and their consumption choices (Baines, Fill, and Page 232). Behavioral criteria involve use of behavioral constructs such as product usage, purchase, and ownership to segment consumer markets. With the increasing sophistication of laundry detergent buyers we shall segment our market into two: (1) low-income, playschool parents – who have children younger than four years old, who purchase their laundry detergents at supermarkets or convenience stores. The laundry detergent will be for washing children wear. (2) The second target market shares all attributes with (1) except in this case we will be targeting primary school parents, who have children between ages 5 – 9 years. Young parents are high users of laundry detergents because of the need to keep their children, who change clothes at least twice a day, clean. Though this market segment tends to be loyal to their brands, we are targeting the low-income parents who are much keener than their high-income counterparts to try out new offerings. Though we may have to put a low price on our products to satisfy the low-income market, we anticipate high volumes because this demographic group tends to have more children than the high income counterparts. Our target market (2) will also feed from target market (1) as the children grow and their parents become loyal to our brand. Our biggest competitor shall be Procter & Gamble’s Dreft and Ivory Snow. Dreft’s value proposition is that it â€Å"helps remove tough baby stains, pediatrician recommended and the first choice of mothers

Sunday, July 28, 2019

Business and Sustainability Essay Example | Topics and Well Written Essays - 3000 words

Business and Sustainability - Essay Example ASDA is known for its cheap prices and has kept this name for ten consecutive years. Since Wal-Mart's acquisition of Asda, the company has steadily increased its market share to become the second largest retail chain operating company in the UK with a 12% market share. The company runs more than 269 Asda stores (including superstores and super centers), 47 Asda small stores, seven Asda Living stores, two discount stores (Asda Essentials) and 12 apparel stores (George) in the UK. It has successfully implemented Wal-Mart's low pricing strategy which is yielding positive results. Furthermore, Wal-Mart's robust financial performance (revenues reaching $348,650 million during the fiscal year 2007, an increase of 11.7% over 2006) would provide financial stability to the company. Also, Wal-Mart's presence in 13 international markets including the UK, Canada, Japan, Mexico, Brazil and China, it also allows Asda to foray easily into new markets. The Wal-Mart umbrella not only provides Asda wi th a strong brand image but also fuels the company's top line growth. Asda's George apparel line started as a small unknown brand in 100 ASDA stores. It is now the second largest clothing retailer in the UK by volume selling in more than 250 stores in the UK. Furthermore, George now has a presence in five other countries including Canada, Mexico, Argentina, Japan and the US. George products are available for men, women, and children and include apparel, shoes, handbags and even eyeglass frames in select stores. (DesJardins 2006) The George brand, known for style and quality, continues to grow in popularity as a favorite fashion choice across the globe. Strong brand image of George allows the group to extend the brand into other product lines. Asda is the second largest chain of supermarkets in UK with a market share of 16.8% as of February 2007. Furthermore, the company outperformed the rest of the retail sector for the first time in three years in terms of growth rate. The overall growth rate of the company was recorded at 9% for the fiscal 2007. Asda's competitors on other hand recorded a low growth rate during the same period. For instance, Sainsbury recorded a growth rate of 7.8%, Tesco (7.2%), Morrisons (3.9%) and Somerfield (-3.8%). This was primarily due to attracting one million new customers through its checkouts and re-evaluation of its customer offer and pricing strategy. Asda can leverage this growth to further enhance its revenues and profitability. Evaluation of ASDA's non-financial reporting practices - Supply Chain Evaluation Model Old Supply Chain Model Identifying Overheads in the Supply Chain Eliminating the overheads Drafting a new Supply Chain model The bargaining power of suppliers can be crucial. The suppliers are whole sale dealers of grocery and the like. The suppliers have undergone a drastic change over the years and with it their

Saturday, July 27, 2019

Contracts Law Essay Example | Topics and Well Written Essays - 500 words

Contracts Law - Essay Example If this happens, it implies that the contact is executed. However, this is not usually the case. Many are times when one of the parties to contract does not fully commit themselves to the ultimate execution of the contract, prompting the other party to do away with it. In essence, such a contract becomes voidable. Moreover, the failure by one of the parties to the execution of a contact breaches it. In this regards, any contract, whose terms have been infringed by either of the parties, is eligible for legal settlement. Thus, courts are mandated to settle contract disputes. In so doing, the court may impose various remedies. Such remedies include but are not inclined to: cancelling the contact, specific performance, punishments as well as damages of various forms. There exist a profusion of cases where courts have settled contact disputes. To begin with, a celebrity artiste named Bruno Mars (whose real name is Peter Hernandez) sought a court intervention in a contract dispute with his publishing company. In this case, the publishing company had declined to let go of Mars on the grounds that he had not yet fully executed the terms of their contract. The next case involves Garland Coal who entered into a contract with Peevyhouse, allowing them to mine coal on Peevyhouse’s land with the agreement that they would restore it on the completion of the mining activities. On the contrary, Garland Coal left the land without rejuvenating it as agreed. This prompted Peevyhouse to sue Garland seeking damages of $25,000. Instead, the jury granted $5,000 to Peevyhouse instigating Garland to appeal in turn. From the holding and the ultimate ruling if the case, it is apparent that, as much courts are obliged to solve disputes arising from failure to fully execute a contract, they are bound to enforce the contract exclusively as it is. That is to say, the law has no intention to ameliorate a contract in any way. The enforcement of the

Ryanair the low-fares airline (Stratigic management) Assignment

Ryanair the low-fares airline (Stratigic management) - Assignment Example The balance sheet of the company shows that there has been a steady increase in the organisations net profit from 2006. The organisation is regarded as the world’s most profitable airline and this can be attributed to its strategic position in the budget airline industry. However, despite showing positive signs of growth in the industry, it has been recommended that Ryanair should embark on a drive to improve its marketing and communication strategies since it has been receiving negative media coverage. There is need to portray a positive image of and counter the negative publicity given to the airline by the media. It has also been recommended that the airline should strive to improve its industrial relations given that the employees are not fairly treated in this particular case. Employees should be treated as valuable assets in the organisation to ensure its viability. ... anair’s competitors-------------------------------------------------------------9 6.0 Strategic capabilities---------------------------------------------------------------9 7.0 Recommendations-----------------------------------------------------------------9 8.0 Conclusion--------------------------------------------------------------------------10 9.0 Bibliography------------------------------------------------------------------------11 Fig 1SWOT analysis--------------------------------------------------------------------6 Fig 2 Porter’s generic strategy model------------------------------------------------8 1.0 Introduction During the current period, it can be noted that organisations operate in an environment that is characterised by external factors of which in some cases, the companies have little control over them. Against this backdrop, this report seeks to critically evaluate the Rynair’s strategic position with regards to its external environment, competi tive forces, competitors, opportunities as well as threats. A SWOT analysis will be carried for the airline. The report will also discuss the company’s financial analysis, strategic capabilities, strengths and weaknesses. Recommendations about the measures that can be made to maintain the company’s success will be given at the end of the report. 1.1 Overview of the organisation Ryanair is a budget airline in Europe and it was modelled after the successful US carrier, Southwest Airlines. Ryanair was founded in 1985 by the Ryan family with the aim of providing scheduled passenger services between Ireland and the United Kingdom (UK). The aim was to provide an alternative to the then state monopoly carrier, Aer Lingus. Since its inception, the company went through a great deal of turbulence which resulted

Friday, July 26, 2019

Human Resources in Business Strategic Aspects Of Reward and Variable Essay

Human Resources in Business Strategic Aspects Of Reward and Variable Pay - Essay Example Looked through the employer’s perspective employees are rewarded for their skills (potential and output), for their input (presenting competencies). From the employee’s point of view being rewarded means that they are treated as stakeholders and that the expectations of the management have been met. Rewarding also entitles employees to bargain their wages with labour unions and to seek consultations via work and staff councils. As a statistical summary, it can be said that in the last 5 years, 60% of the companies have introduces new reward systems into their organizations. As a general rule every employee has to be advised before starting work about the payment structures, the salary progression, the monthly benefits (if/after the target is reached), and incentive plans. Not all organizations have a delegated Human Resource department. Smaller businesses prefer to allocate the role to the owner/manager. Therefore, employees have a direct access to the management and can try to negotiate their pay progression. In a bigger company though, employees have more benefits – bonuses, training programmes, social events. In traditional organizations for example in Japan, the progression of the salary depends on the length of service. These are centralized policies, and usually they have very cautious response to the economic market pressures. That is why in traditional organizations job evaluation is widespread and there are small performance rewards, but mainly aimed to the senior employees. Leading organizations have strong emphasis on performance and there payment is directly linked to individual performance. They exercise decentralized policies and have more flexibility in teamwork and line management. Leading organizations have different reward system for the various departments and they do not automatically apply the same rewards for everybody. Usually there is a basic

Thursday, July 25, 2019

Internation World AIDS Charity Day Essay Example | Topics and Well Written Essays - 2000 words

Internation World AIDS Charity Day - Essay Example The rationale of the event is to collect money that can be used to subsidize the medication for management of AIDS in the affected countries (Sharon, 2011). Our goal is ensure that every person infected with AIDS gets the required medication regardless of individual economic status. The event is on its 20th year and so far over six hundred billion dollars have been raised. It has attracted the support of many international celebrities who have contributed both materially and in kind for the cause. Our vision is to raise sufficient funds to finance not only the purchase of drugs but also raise public awareness on the issues related to AIDS. We also seek to encourage further research on finding a cure for AIDS. To this end, our long term strategy is to work with the leading pharmaceutical companies and researchers to put more effort in finding a cure for the disease. The date of the ceremonial commemoration is on 1st July. The chosen location will be in London. Other commemorations wil l be marked in all major cities in the world. The venue will be at the Oxygen arena. All proceeds from the event will go to charity. Strategic Aims Objectively, the event seeks to raise funds for the purchase and supply of drugs for the treatment of AIDS victims in the developing countries. We intend to raise fifty million dollars that will be used to buy the drugs to be distributed in these countries. We also intend to secure commitments from world leaders that this scourge will be tamed and appropriate programs will be put in place to curb its spread. The â€Å"AIDS free world† accord which details elaborate plans to wipe out the pandemic will be presented to the leaders to persuade them to take deliberate measures to lower the rates of new infections in their countries. In addition, the event also aims to put more emphasis on the research for a permanent cure for the disease. Research on this field has been sluggish. Consequently, the event aims to gain a clear commitment from leading pharmaceutical companies and researchers that research for a cure will be given a priority. Objectives One of our objectives is to raise funds towards the support of AIDS medication. Our target is to raise over fifty million shillings in cash. To obtain these funds, we will design arm bands, t-shirts, caps, and bandanas to target people attending the event. The sales will begin on days set before the start of the major event. In addition, branded merchandise will be availed in selected outlets to make them accessible to the public. Another strategy to raise funds will be through organizing a charity concert before the main event. Leading musicians will be invited to entertain participants at a nominal fee. In fact, the invitation of leading artistes will serve a twofold function of attracting larger crowds to the concert and also increase the sales of the branded merchandise. The event will also run an online campaign through the social networking sites to raise funds. We intend to spur online interest on AIDS as an imminent threat to humanity. The other objective for the event is to raise awareness concerning AIDS in the developing countries. The rate of HIV/AIDS infections is highest in the developing countries. The disease is most prevalent in African countries. Sub-Saharan Africa accounts for about forty percent of the documented infections (Luter, 2010). The implications are dire considering that most of those infected are the breadwinners for their families. The result is that their

Wednesday, July 24, 2019

Advantages And Disadvantages Of Opening Labor Markets On A Global Essay

Advantages And Disadvantages Of Opening Labor Markets On A Global Scale - Essay Example The main characteristic of globalization is enhanced free trade between countries, the easier passage of the capital between country's borders, an enormous increase in foreign direct investment. This increases efficiency, and this is one benefit that is readily identifiable. As a result, many countries in with open labor markets, growth for both small firms and multinational companies, can now access new markets across the world. Due to this effect in the economy, there has been increased transport and communication between nations and continents. When economy sells the same product worldwide due to the efficiency, an individual company can Purchase its raw materials in bulk, in the long run, saving the firm thousands of dollars per year (Loayza & Serven, 2010 p., 123). Due to these illustrations, it is quickly established that firms in the opened market tend to be more competitive and efficient. Since open labor markets assist in the maintenance costs down for companies. For instanc e, companies have been able to get rid of surplus workers. This can assist these companies to avoid being bankrupt and in the long run protect jobs. Arguably with globalization, it is becoming more and more essential for companies to remain competitive within any global economy. This is achievable through open labor market strategies (Dao & Dao, 2008 p., 151). Opening labor market benefits for economies and consumers. Consumers are able to enjoy a greater choice of foreign goods and services since they are offered for them to buy.

Tuesday, July 23, 2019

Assignment 6 Essay Example | Topics and Well Written Essays - 500 words - 4

Assignment 6 - Essay Example ond World War, and he declared his war against the â€Å"racial caste system† employed by contractors against soldiers in the United States during that time (653). Truman’s EO 8991 in 1948, or the executive order that created the Civil Rights Commission, paved the way for the â€Å"weaving together† of America in the 1950s. It is this particular executive order that offered equal treatment to Blacks and the cutting off of the sale of products that perpetuate the latter’s vices (653). Although Truman’s EO 8991 has not accomplished as much as Kennedy’s and Johnson’s policies, it paved the way for the â€Å"unraveling† of America in the 1960s, where the races and genders have more or less equaled. Fifteen years after Truman’s EO 8991, in 1963, certain changes in terms of social engineering activities have been implemented regarding racial and gender equality, particularly during the governance of Lyndon Johnson. One of which was the decision of the Department of Defense to prohibit soldiers from using segregated bus or rail facilities, thus whites and blacks could use transportation together (654). The greatest proof of â€Å"unraveling† of the United States in the 60s was the passage of the Civil Rights Act in 1964, and this â€Å"prohibited racial discrimination in employment, institutions like hospitals and schools†¦restaurants, hotels, and theaters† ( 922). Moreover, in 1965, under the banner of â€Å"affirmative action† used by the Kennedy administration, Johnson reiterated his vision of racial equality (Levin 656). He defended Blacks in his speech and considered them equal to whites, and through EO 11246, he required all federal contract ors to treat any employee without any regard to his â€Å"race, creed, color or national origin† (656). So far, Johnson’s greatest achievement in 1965 was the passage of the Voting Rights Act, which granted suffrage to the black southerners ( 926). In 1967, Johnson included gender equality by adding â€Å"sex† to the

Monday, July 22, 2019

The Chicago Police Department Essay Example for Free

The Chicago Police Department Essay The organizational situation that will be the focus of this paper is the recent appointment of a civilian Superintendent of Police at the Chicago Police Department. It has been over fifty years since a civilian was appointed as â€Å"top cop’ in the City of Chicago. Unfortunately, three of the last four police superintendents have left their position under scrutiny or an ensuing scandal. In 2006, the mayor of the City of Chicago Richard M. Daley publicly announced that a nationwide search for the next Chicago Police Superintendent will be conducted. After a seven month search, the front runner was a 35 year veteran of the Chicago Police Department (CPD). Mayor Daley’s decision to re-evaluate the participants and continue the nationwide search for the position of superintendent proved to be a major blow to police morale. Ultimately, the mayor appointed retired FBI Director Jody Weis as Superintendent of Police. The Superintendent is the commanding officer for the CPD. Under the direction of the Superintendent, the CPD is organized into the First Deputy’s Office and five bureaus each commanded by a Deputy Superintendent. The five bureaus are Investigative Services, Patrol Division, Strategic Deployment, Crime Strategy and Accountability and Administrative Services. Within each of these major operating units are patrol officers, investigative staff, support staff and administrative staff. There are approximately 120 subunits which work under these six operating units. There are approximately 13,400 sworn personnel and 1,850 civilians employed by the CPD (Chicago Police. org n. d). The Chicago Police Department’s patrol and investigative geographical area are broken down into five Investigative Areas (1-5) and each area is broken down into 25 local police districts (1-25). Each district is broken down into beats numbering anywhere from 12-15 beats per district. The CPD is entering a new era of police administration and will undergo major restructuring as a result of police corruption and misconduct, political pressures, and a loss of community trust. According to Bolman and Deal (2003), â€Å"restructuring is a challenging process that consumes time and resources with no guarantee of success† (p. 83). Organizations usually embark on a path to change when they feel compelled to respond to major problems or opportunities (Bolman Deal, 2003). Unfortunately in the case of the CPD, major problems are the cause for change. Reorganization is often the first step a new leader makes to leave his stamp on the organization. The CPD is an old fashioned public bureaucracy that has remained stagnant in its operation for over fifty years of â€Å"insider† control. Promotion from within the ranks is expected. The appointment of an â€Å"outsider† is an effort by the mayor to shake things up with a focus of weeding out misconduct and corruption. Holloway (2002), defined police corruption â€Å"as the abuse of police authority for personal or organizational gain† (p. 1). The CPD has had its fair share of corruption and official misconduct. Externally, acts of police misconduct can be reported by those affected to a civilian investigative organization or to an internal police unit known as Internal Affairs. Internally, acts of police misconduct and corruption may be dramatically under-reported if reported at all. According to Ivkovic (2003, when a police administrator engages in reform and invests resources for the purposes of corruption control without having all the necessary information regarding the extent and nature of the corruption, the administrator will most likely be fighting a â€Å"losing battle† (p. 594). This losing battle in fighting corruption is the main issue that Jody Weis will encounter in his new position. Weis is seen as an â€Å"outsider† and even worse, an ex-federal employee. When a police officer is accused of committing acts of misconduct or corruption, the officer is likely to face federal charges and placed under arrest by a Federal Agent. Weis is considered an enemy, and unless he is part of the inside police culture, he will never have full access to internal police information on the existence of misconduct or corruption. The complex phenomenon of police corruption needs to be addressed from an ethical and moral standpoint. To truly address the problem, it is necessary to work not only with the officers and the community, but also with professional policing organizations† (Johnson Cox, 2004 p. 67). The lack of community trust is a major factor in restructuring the CPD. Community policing was the first major step in forming a collaborative partnership with the community. It allowed the police and community to work side by side to help each other to save neighborhoods from crime and disorder. Ethics, morals, and professionalism are just a few ways in which the communities trust can be gained. Johnson and Cox (2004), defined â€Å"ethics as the moral behavior of an individual or group in its surrounding† (p. 69). Northouse (2007) further added that â€Å"ethics concerns itself with the morals and values that the society or an individual finds appropriate† (p. 342). A 1996 study by Delattre, (as cited in Johnson Cox, 2004) contends that those who maintain a position of public authority and trust should prescribe to a higher level of moral standards than civilians. The community deserves the right to feel safe and protected. The community is a powerful force that can organize and demand change by putting pressure on the elected officials. Political pressure is the last of the four factors that affected the change needed in the CPD. The appointment of the Superintendent of Police was orchestrated by the mayor of the City of Chicago. The mayor stated that the CPD was in desperate need of a â€Å"change agent. † The mayor was looking for someone that was going to restore the communities trust in the CPD and institute organizational change. The â€Å"politicos† were not happy with an â€Å"insider† being promoted to Superintendent of Police. Political pressures dictated that the search for a Superintendent of Police continue. Following the appointment of Jody Weis, major organizational and personnel changes were instituted. One of the most critical factors that affected the actual implementation of the change was the change of personnel. After approximately two months of being on the job, Weis removed and appointed 21 of 25 new District Commanders and replaced numerous exempt rank Deputies and Chiefs of units. Never in the history of the CPD had anyone made such drastic and unpopular changes. The changes in personnel were made by use of the Chicago Police Department’s meritorious promotion system. This system had for a long time been associated with political clout and nepotism rather than true merit. According to Boseman (2008), leaders are given the opportunity to lead not because they are merely appointed by managers, but because they are seen as leaders. On the contrary, Leonard (2003) contends that many employees select future leadership primarily for their technical skills rather than their interpersonal or people leadership skills. Faced with the current status of the CPD, change was inevitable. With change comes resistance to change. The leader must have a plan to institute change and remedies to quell the fears of change (Kouzes Posner, 2002). Conclusion A basic assumption throughout this analysis has been that the CPD is in need of major policy, procedures, programs, and organizational change. A strong argument in favor of this point is the low police morale and community distrust of the CPD. Adhering to the basic principles of the police code of ethics and moral values, police can create a service based on consent and participation. Overall, the transformational leader must create a vision, get subordinates to buy in, and manifest honesty and integrity. The problems that affect the CPD are not situations that can be easily fixed. Over time, hard work and a dedicated collaborative effort between an enthusiastic leader and the community can bring about change. Further research is needed in the area of the complex phenomenon of police corruption. Change can be a good thing.

Famous serial killers Essay Example for Free

Famous serial killers Essay The life of famous serial killers is always an interesting topic.   What did the serial killer do? How did he do it? Why did he do it? Who were his victims? Did he allow the victims to suffer? The most interesting question is what will trigger a man to become a notorious serial killer? (â€Å"What Makes a Serial Killer Tick?† 2002, p.1)   Ã‚  Several theories have been offered to explain why persons commit crime or why people become serial killers.   Some attribute it to psychological, biological and sociological factors (Zelda G. Knight, 2006, p.2). This paper seeks to prove that as much as we desire to explain every human phenomenon, there is a limit to how far human understanding can reach.   Since the human brain is a complex organ it is very difficult to explain human behavior using a single theory.     Thus, in order to understand human behavior all factors must be taken into account as they all have an influence in human behavior. The case of Jeffrey Dahmer who was a famous serial killer proves this point.   He killed and cannibalized 17 men and boys between 1978 and 1991 (Mark Marve, 1994, p.1).   He is considered one of the most hateful serial killers in history.   As a child he found pleasure in killing and in mutilating animals like nailing a dog to a tree and crucifying squirrels in his backyard (April Washington 2007, p.1).   He also performed weird experiments with different animals.   During his trial, it was found out that he collected dead animals and had sex with them.   His stepmother stated that when he was still young, he enjoyed using acid to remove the meat off dead animals. According to some theories, individuals become serial killers because of history of parental neglect and abuse. Based on these theories the behavior of serial killers can be explained by understanding his family and how he was raised.   In his case, Jeffrey Dahmer came from a family who was known to be very religious.   While it was true that his father was very busy at work and spent little time for his family, there was no recorded incident of violence in his family. On the other hand, there are some theories that say that a person’s peers, friends and the people he associated with may explain his criminal behavior.   In his case, Jeffrey Dahmer was extremely shy and was regarded as loner when he was still young.   He was afraid to go to school and he was terrified when he was with people.   At school, he had no friends and he did not like to be with people.   It can therefore be gleaned that Dahmer did not associate himself with bad friends as he had no friends. Marquis de Sade (2001) once said that One must feel sorry for those who have strange tastes, but never insult them. Their wrong is Natures too; they are no more responsible for having come into the world with tendencies unlike ours than are we for being born bandy-legged or well-proportioned. (p.3) Based on the facts stated, human behavior cannot be explained using a single theory alone.   There are some individuals who do things that are different from what normal people do.   While these acts should not be condoned, these individuals who do these acts should not be insulted because these things do happen.   In some cases, these events may happen even against the person’s volition. The point is that explaining human behavior in terms of family background or environment does not suffice.   Jeffrey Dahmer grew up with a religious and educated family.   He did not grow up in a bad neighborhood.   He was not maltreated nor physically or sexually abused by his parents.   There was likewise no indication that he had a bad social environment. Human behavior cannot be explained using just one theory.   Researchers need to find out the totality about the person.   Factors such as the biological, psychological and sociological factors should be taken into account in determining the causes that make a person a serial killer.   In this case, the lack of attention and parental love from his parents cased Dahmer to behave differently than an ordinary child.   His social isolation was also a factor as he did not have anybody to share his thoughts and feelings depriving him of a normal childhood and a normal life.   All these factors when taken together are sufficient to explain human behavior.

Sunday, July 21, 2019

Learning English Through Videogames

Learning English Through Videogames This paper presents a study of the viewpoints on video game playing toward second/foreign language learning among ESL/EFL students in Xalapa, Veracruz. The results showed that students insights on playing video games aimed at foreign language learning were positive. This paper also made a comparison with factors such as gender and years of playing that support these insights. The results indicated that types of games and English proficiency have strong influences on students perceptions. This papers purpose is to present several of the latest theories in videogame studies and new media literacies, in addition to theories of language learning. Several examples are shown of how computer video games and web applications such as The Sims 2, Grim Fandango, jumpcut, Apple imovie, Windows movie maker and others could radically change the way in which we approach language learning and instruction. Introduction The role of technology as an alternative tool for instruction of English foreign language learners increases as educators recognize its possibilities to create both independent and collaborative learning environments in which students can acquire, immerse and practice a new language (Butler-Pascoe, 1997). Through the use of the Internet, word processors, video games multimedia, and practice programs, students can engage in individualized instruction designed to meet their specific needs and participate in cooperative projects that will foster communication with peers in their classrooms and throughout the global community. This research focuses on the potential of video games as a powerful tool for foreign language instruction and acquisition. This is a very important topic for many reasons, the least of which is that so many people do not really understand this medium and regard it in the worst possible manner. What many outsiders of the video game culture do not understand is that video games can be an expressive and interesting medium that can easily compete with the best that other mediums have to offer, and, like any type of expressive medium before them, video games have gone through a harsh trial by those who are bigoted, uninformed and prejudiced against this medium. This paper provides a great opportunity to explain why computers and video games can take an important part in language learning, and why therein we have an extraordinary opportunity to educate, not only our children but the population at large through video games. Video games can provide the ability to shape events, environments and positions in a way which is not feasible through any other medium. According to Larson (1999) and Li (1999), the transactional nature and the pedagogical relevance of some state-of-the-art videogame-based interactive technologies make videogames a viable vehicle for foreign language learning. This thesis aims to reach the following objectives: 1. to make the reader aware of new learning strategies and possibilities for all types of learners; 2. to discover students views on the feasibility of videogames for language learning and instruction; 3. to suggest a new range of activities that can be performed in a classroom using videogames. This thesis firstly discusses findings from various research studies, as well as current language teaching methodologies, in order to explain how video games can contribute to language acquisition by evaluating several video game genres and emphasizing that virtual pet, simulation and RPG (Role playing games) are beneficial for language acquisition. It also provides various sample activities that can be performed in the ESL classroom using video games in their own right. Secondly, the context and participants are presented as well as a research instrument, after which the data is analyzed and given an interpretation and finally pedagogical implications are presented. Chapter 1: Literature review This chapter firstly attempts to explain why videogames can be suitable for learning a language based on several studies that are described next. Secondly, it also outlines how videogames are slowly being incorporated into the field of education. Thirdly, it provides the readers with an overview on videogames and modding and finally how teachers can benefit their lessons from modding and how it can be used in the ESL/EFL classroom. 1. Videogames and Research Using video games to educate has long been a much thought-of goal, yet rarely an achieved one. Although video games may not yet be able to educate users in a content area effectively, language learners may benefit from video games. Educational software developers have struggled to present a substantial amount of content and context without sacrificing the degree of control game players expect. Very little research has specifically targeted language acquisition through video games; however, various studies carried out over the years in several universities of the U.S, England and Sweden with students of different majors, as well as current language teaching methodologies support the use of video games to learn language. Interestingly, in one study Hulstijn Laufer (2001) found that language acquisition may hinge on the level of involvement in a task, and video game players are often quite immersed in game play, a trait that may enable them to acquire language, since video games often contain simultaneously presented aural and textual language. Another study done by Prensky (2006) suggests that videogames allow learners to analyze and decode language at their own pace. During game play learners may use one input channel to decode the other because videogame players have a great deal of control over the game play (various in-game choices can be made, games can be paused, actions can be repeated, and conversations can sometimes be initiated at the players own beck and call. Dornyei Clement (2001, p.399) claimed that one of the main premises for using video games to educate has been to harness learners motivation. Although, motivation is a crucial element in language learning, motivation alone does not guarantee the acquisition of a language. This was stated in another study performed by Prensky (2004) who found out that one of the most difficult things teachers had to do was to aim for a balance between video game interaction and learning its language which may result too strenuous for some players cognitive abilities. Nevertheless, Brett (2001) emphasizes in his research that the natural repetition which is present in video games, such as the constant set-up of mini-battles in role-playing games and the frequent use of interactive menus in virtual pet and simulation games, allows a language learner to be continuously exposed to the target language and creates more opportunities for acquisition to occur as opposed to other media, such as movies or books, which often do not reuse the same vocabulary or grammar, making acquisition more difficult and slow-paced. Interestingly enough, the repetition in video games allows a language learner to use their own initiative to use known language (semantic context, vocabulary or grammar) to decode unknown elements through constant exposure. Furthermore, Crawford (2003, p.261) made a stunning discovery in his research when he stated that a videogame provides players with a useful kinesthetic link to its language resulting in players having to give a total physical response to actions prompted. Total Physical Response (TPR) activities are used in order to connect the language item whether, vocabulary or grammar, to a physical action, hopefully making the language easier to grasp, which is quite similar in videogames where players perform on-screen actions that may serve to link the language they learn to their native language. 2. Video Games and Education Video games evoke different emotions in people. Some might perceive them as nothing more than a tool of entertainment, while others might consider them useless and tools of bad influence. Academics, such as Gee (2005, p.13), will say that video games are a new form of interactive media worthy of academic multidisciplinary study regardless of what videogames may be, it is a well-known fact that they are a distinct yet entertaining way for youngsters to spend their time. It comes as no surprise that many educators and teachers are trying to add video games to their lessons and curricula design both to catch and retain the attention of students, not to mention to enhance the course content and likability. Many business, medicine, and law schools in northern Europe are implementing video games such as Kristens Cookies, Dexter and Objection as part of their curricula, whilst other schools introduce more commercially known titles, for example Brain Age and Trauma Center to their science and math courses. According to Hoggs research (2006) carried out in some European universities, students motivation and therefore grades, have soared exponentially as opposed to slump since the implementation of video games in their curricula. Video games have become increasingly widespread in their use, both as a hobby and as an educational tool. ESL teachers should be no exception and be able to make use of this technology to help students in teaching grammar points as much as in developing students speaking ability. 3. Video Games and Modding For over twenty years there have been many attempts at designing educational software with all of them resulting in failure and thus a sense of hopelessness prevailed through much of the educational software community. Fortunately, the emergence of new models have made education and entertainment games stop competing with one another. If we look at todays entertainment video games, many will be nothing like the games prevalent in the late 90s when educators and game developers first teamed up in an attempt to insert artificial learning moments inside games. Back then, in-game worlds were relatively fixed and did not have much depth whatsoever, enabling the player only to play out the action of a pre-programmed story. Today, nonetheless, according to Hansson (2005) games are presumably more open-ended, with many of them encouraging players to take an active role in the construction of the game itself through the use of various mod tools. The term mod means modification, in videogame terms mod refers to a user made add-on to an already existing game. For example, one of 2007s best selling video games, The Sims 2 does not determine any explicit goal or winning outcome. Rather, the game presents itself as an open-ended virtual doll house in which users play out and share stories with one another should they choose to. As a result of the enormous flexibility of this game, thousands of players created content add-ons or game modifications now available for free on the web. Surprisingly enough, so far, little has been attempted by educators to use the extensive mod tools available for The Sims 2 to implement learning content in a way that naturally integrates with the in-game experience (Goldfayn, 2006). However, mod tools provide full access to all the language data used in all the different international versions of a game. This allows curriculum designers to easily manipulate popular video games to create opportunities for foreign language learning. Johnson,( 2005, p.191) claims that for most educational disciplines, the main rule when choosing a video game to be modded is that the closer the original contents of the game are to the educational discipline involved, the smoother the process will be. Most people play video games nowadays and everyone seems to work on a computer, so learning a foreign language through video games can be as viable as learning it through traditional classroom instruction. For example, in order to make a game like Civilization III relevant to a history classroom, one simply needs to edit a few maps, scenarios and variables; while a game like The Sims 2 actually does have a distinct similarity between the contents of the game and the contents of an introductory language textbook (parts of the body, furnishing the house, finding a job/professions, emotions, etc), the fact that almost all games use language in one way or another allows a far wider range of games to be modded for usage in foreign language learning than other educational disciplines. 4. Modding in ESL There has been a recent increase in the number of game environments or engines that allow users to customize their gaming experiences by building and expanding game behavior. What is described here is the use of modifying, or modding, existing games as a means to learn English. A case of game modding in classroom settings is described to illustrate skills learned by students as a result of modding existing games, in this case the game which was modded is The Sims 2. Below are some examples of how you can mod a videogame to suit your needs as a teacher as well as your students. These are two sample activities that have been put into practice by teachers such as Mylene Catel, (http://www.mylenejcatel.com/) who have put an enormous amount of effort into this. Simply by playing the modded version of the game (The Sims 2), students are gradually exposed to heavy amounts of reading practice in the foreign language. However, designing specific reading comprehension tasks helps the teacher assess learning better. Next, I describe an activity which can be performed using the previously mentioned game: Step 1. Students write a description of their favorite imaginary landscape in the foreign language including any number of specific details (There is a pristine water creek, there are many leafy trees in which birds gather to chirp, There is a family having a picnic nestled under the trees , etc). Step 1.5. The teacher helps correct any mistakes in the students descriptions. Step 2. Students randomly exchange their descriptions with one another via the game. Step 3. Use the cheat mode to give students unlimited money. Step 4. Students avail themselves of a mod tool given by the teacher and create the landscape outlined in their description. Step 4.5. The teacher assesses how many of the specific details students correctly incorporated into their creations. Step 5. Students once again exchange their finished descriptions. Step 6. Students verbally describe to one another their creation. Students try to discern which landscape is the one they originally designed. Chapter 2: Methodology This research was conducted in order to determine whether playing videogames plays a significant role in the personal development and learning of a second language. It weighs the pros and cons of using this medium for learning and expresses what videogames are suitable for learning English and what videogames can enhance students reading, listening and speaking skills. I opted to obtain the view of language students from different schools. Specifically, students aged 18-25 from 2 schools within Xalapa were selected for this task, 10th semester students of the teaching area from the English B.A of the Universidad Veracruzana and advanced level students from Bristol Institute as informants from December 2007 to April 2008. Selected participants answered a questionnaire about the role of videogames in ESL/EFL learning. In order to determine whether videogames play an important role in learning English more efficiently, a total of 20 respondents were asked to participate, 10 of them were from the Universidad Veracruzana and the other 10 were Bristol students. Instrument. A questionnaire was administered to collect as much data as possible. The questionnaire consisted of 10 open-ended questions of which five questions had to do with the participants learning English through videogames and the other five questions had to do with the participants views on whether or not videogames have enhanced their learning and comprehension of a foreign language. To achieve pertinent information, certain inclusion criteria were imposed. The participants chosen had to be students who had been studying English for at least 4 years. This qualification ensured the participants understanding the nature of this questionnaire and its use for teaching English, making the questionnaire items easy for them to understand. My questionnaire which was administered to both populations was based on the following criteria: How much English and how well these students had learnt it by using videogames. The types of games they preferred in their learning process and how such games had helped acquiring their skills in English. Procedure. The administration of the questionnaire to the U.V student population was done when I was studying 10th semester of the English B.A. Therefore, the questionnaire was administered to my classmates at that time. However, to administer my questionnaire to the Bristol student population I had to ask for permission to the school principal, and after granting such, I was able to administer it, all in all both populations seemed to have no problems or questions at the time they answered it. Chapter 3: Results and Discussion In this chapter, I will present all data gathered from the questionnaire related to my research questions I administered to several students as well as charts representing the analysis of what was said in each question. The questions will be divided in two sections according to my research questions How do students learn English through videogames? What type of games do students play in their learning process and how they help? Analysis of questions 1, 2,3,4,5 of the questionnaire refer to section one. 1. Is vocabulary, rather than syntax, more easily and consistently acquired from video games? Out of the 20 students who answered this question 16 students said that vocabulary was best learned through this medium while 4 thought that syntax was the one best acquired. From these answers it can be inferred that these students mostly learn vocabulary, and syntactical patterns from games. Nonetheless, the focus of what is to be learned will fall into what the students needs are. From my perspective students also benefit from learning pronunciation subconsciously because speech is present in most games. 2. What grammatical patterns or chunks of language do you usually learn from videogames? Out of the twenty students who answered this question, eleven answered that they usually learn phrasal verbs and idioms from videogames while the other nine students said they revise through videogames grammatical patterns such as reported speech and conditionals. From these answers it can be inferred that for these students videogames help best as an aid to learn phrasal verbs and fixed expressions while others use them as revising materials. 3. Do video games help language learners actually acquire language, or do they serve more as a linguistic priming or practicing device? Out of the twenty students who answered this question twelve believed that videogames help language acquisition whereas the remaining eight believed they just serve as a practicing device From these answers it can be assumed that videogames can serve as both a learning tool and a practicing device for these students. However, as a teacher you should have in mind the reason why you will employ them. 4. Can language be acquired more effectively (more quickly and be retained longer) through video games than through other media? From twenty students who answered this question seventeen agreed on their learning being quicker, more effective and easier to retain through videogames. However, another three said videogames had no benefit for them. From these answers it can be assumed that for these students videogames are the perfect medium that can enable them to learn faster by learning the language subconsciously through something they might find entertaining because videogames lower their affective filter. 5. Do students retain lexical or syntactic language studied through video games longer than identical language studied through traditional classroom and self-study activities? Out of the 20 students who were asked this question, 14 answered that they thought retention was easier and lasted longer for them through videogames whilst other 6 claimed they benefitted more from traditional classroom instruction. From these answers it can be inferred that even though for these students retention is generally easier through videogames due to their interaction capabilities with players, how well students retain language patterns through either way will depend on what type of memory they possess. Analysis of questions 6, 7, 8,9,10 of the questionnaire refer to section two 6. Which genres of games are the most useful for language learners? The answer to this question was a bit variant since out of the twenty students fourteen considered themselves to be advanced learners while six considered themselves to be upper-intermediate learners. Therefore the advanced students claimed that the most useful game genres for them were Role playing games (RPGs) and action/adventure games as they can employ various decoding strategies. While the remaining six said that in their view the most useful game genres were sports videogames because they can benefit from the repetition patterns present in these games From these answers it can be inferred that videogames can cater for every mood and personality and can certainly aid these students in their learning process. However, which game genre is most useful to them depends on their language level. Bristol students often resort to playing RPGs because of their language level while some teaching area students of the English B.A in the Universidad Veracruzana opted for sports games as their games of choice because they feel they benefit more from the language patterns present in such games. 7. Does the learners language level make a difference? Out of the 20 students who answered this question 19 believed that the language level of a learner made a difference in understanding while just 1 student believed that the level did not matter From these answers it can be assumed that the level of a learner will play a crucial part in taking full advantage of the videogame approach toward language learning. For example advanced students are always eager to play RPGs which are more complicated than other game genres while intermediate or basic students try to look for games in which actions can be describe more than once. 8. Do voice recognition games force native and non-native speakers to modify their pronunciation in unnatural ways? From twenty students who answered the question thirteen said that voice recognition games were a valuable tool to help their pronunciation subconsciously while the remaining seven said their pronunciation could only be improved through direct interaction with an English native environment which leads to demonstrate that these few students have a conservative way of thinking. From the answers of these students it can be inferred that voice recognition games are just as good as interacting within an English speaking environment since the pronunciation used in such games is usually done by native English speakers. 9. Do language learners benefit from having their actions described by a sports video game? All twenty students who answered this question said they did benefit from this approach because it was quite practical. From these answers it can be assumed that videogames can come as a new refreshing approach toward language instruction that students would really appreciate since both males and females showed much interest in sports videogames 10. How long would it take a learner to acquire a language through a video game rather than through classroom instruction or self-study textbook? All students had different views on this particular question. Eleven believed you could learn English through this medium in one year while another four believed you could learn it in six months time, two more students said in a few weeks and yet another three claimed the time you learn it was entirely up to the learner. From the answers given by these students it can be inferred that theres no agreement on a learning curve. According to these students how fast students learn the language depends on other factors such as motivation and what kind of learners they are. Conclusion: In these data most of these students claim that they can learn a language using videogame classroom instruction. According to them not only is it a refreshing new approach but it is also quite beneficial for vocabulary acquisition and the subconscious learning of pronunciation. However, a teacher should always keep in mind the objective as to why they will use videogames. Chapter 4: Pedagogical Implications In this chapter, I provide some examples of how videogames can be exploited to design many immersion activities for the ESL/EFL classroom. This chapter is organized into the following sections: RPGs, RPGs and the ESL classroom, elements of literature, debates on cultures, portfolios, character analysis, oral presentations, quizzes/tests and suggested games for classroom use. 1. Role Playing Games Not all video games can be considered classroom-safe. Many video games, while being visually stunning games in their own right, may either be too violent or too devoid of content to be used in an ESL classroom. There is, however, one genre of video games that is ideal for the ESL classroom: Role Playing Games (RPGs) (Goldfayn, 2006). Traditionally, role plays are associated with a person pretending to be someone else. This is exactly what a RPG is. In RPGs, players take control of a character and embark on chilling journeys similar to those told in Edgar Allan Poes horror novels or heart-pounding adventures like those told in Jules Verne stories. According to Din (2002) students become exposed to long hours of in-game dialogue, as well as substantial amounts of written text while being immersed in a quest, perhaps one to save a kingdom, slay a demon or vampire, or save the world. As players retrieve information by interacting with other characters, they advance through the game with the purpose of reaching a final goal and objective just like in any lesson plan. 2. RPGs in the ESL Classroom If there were to be any kind of video games in an ESL classroom, it would be RPGs. In a video game ESL classroom session, the students will play through the game. During this play time the students become exposed to English language dialogue with various accents, which undoubtedly helps students develop their aural skills. RPGs also help them develop their reading skills, as the game will not continue unless the players, in this case students, meet certain requirements which are communicated to them through either spoken communication or written dialogue. Truly, exposure to a language or text does not create bilingual students; it is just not enough. That is why the teacher should plan certain activities to encourage students to share the experiences they just had playing the game and some other complementary activities to reinforce what they learned in the game. 3. Elements of Literature (writing activity) Every story, just like every game, has an introduction, action development, a climax, descending action, and an ending. Many stories, just like many games, have flashbacks, foreshadowing, and personification. It is always advisable to give students a brief introduction regarding these elements, so that they may be familiar with them when they run into them while playing through a game. 4. Cultural Debates (oral activity) The majority of RPGs have good stories, and all good stories have a setting. Before students get round to playing a game, the teacher should survey students knowledge of other cultures. Getting the students to start a debate on the similarities and differences in their culture or on different cultures in general is always a good way to start. You may begin the class by asking the students what they know about other cultures, a discussion on the Mayan culture, Feudal Japan or the American civil war usually get the students in a talkative and lively mood, as they can bring forth experiences they have had throughout their lives whether these be by watching movies, reading books or personal experiences. After the discussion, the teacher explains to students they are about to play a video game that has elements of different cultures in its world. The teacher should then provide a little information on the game and its characters, so that the students do not feel completely lost when they begin. 5. The Portfolios A portfolio is a collection of evidence that represents achievement and learning within a module/course or programme of study. The portfolio is a tool that can be used once a week, after playing the game. The student would have to write a short summary of what happened in the game as well as comment on the events from the game that they liked or disliked most. If students are at an advanced level they could be asked to comment on some of the more abstract concepts that appear in the game, such as love, friendship, and parenthood. Once the students have finished the game, they could be asked to write an entry regarding the elements of literature in the video game they played. Their writings would have to include short summaries of the events that happened in the game, so they would sort those events into the introduction, the rising action, the climax, the descending action, and the resolution of the game. Some games have open endings and require the players to fill in the gaps with t heir imagination. In case of such games, a good entry to ask the students for would be one in which they will have to account for what they think happened after the game ended. 6. Character Analysis (oral activity) Students can be asked to analyze their favorite character from the game. Starting with a drawing of the character, intermediate or beginner students could discuss how the character looks, speaks, and acts, while higher level students could discuss their characters behavior, thoughts, and purposes. The student should always say what their chosen characters stand for (for example, Alex from Lunar: the Silver Star for the Playstation could be seen as someone who represents friendship, love, and heroism). This would be a great opportunity to teach students to empathize by asking them questions like how would you have felt during this specific event in the game, had you been the character? 7. Oral Presentations Another course of action is having students make short oral presentations on characters, themes, or plot segments of the game. If there is enough time and resources, the whole class could put together a play about an event or events from the game. 8. Quizzes / Tests A quiz or a test about a video game would be conducted in the same way a quiz or test about a short story or novel would be done.

Saturday, July 20, 2019

A Wrinkle In Time Outline :: essays research papers

  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Outline I. Introduction Do you believe that there is extra terrestrial life? Well, what would you do if you found out that you weren’t born on earth? In Margaret’s case, she went back to her home planet. This story takes place in Willstead, North Carolina in the year 2005. She was found on earth when she was 2 months old, after she went away from her home planet; the name of their species was Tesseract. The Murries adopted her after they married a year before. Several years after she grew up as a normal 10-year-old girl, but had no idea of her past and that she was adopted. II. Body A. She was adopted by the Murries 1. They found her in a dark alley 2. She was raised along with her a. Twin brothers I) Sandy II) Dennis b. A younger brother I) Charles Wallace B. Weird things were happening 1. Margaret met a Mrs. Whatsit who stole a blanket a. She stole it because she was an ET; earth was too cold for her. 2. She started to give Margaret nice things to win her confidence. 3. Mrs. Whatsit told Margaret that she was an ET. 4. Margaret didn’t believe her. a. She slowly started to see why she had to be an ET. C. Mrs. Whatsit started explaining things. 1. She went to the park with Margaret each day a. She described their planet 2. Margaret was sent to earth because their was a computer mistake a. It caused a wrinkle in time D. The return 1. Margaret took an exam a. To see if she would be able to return to her home planet 2. The Murries were planning on a trip to the beach a. Margaret stayed home, it was a perfect time to go back to her planet 3. Mrs. Whatsit had a small device which she pointed to the sky a. A warp portal appeared 4. After Margaret and Mrs. Whatsit went through it they arrive in a beautiful village. A Wrinkle In Time Outline :: essays research papers   Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Outline I. Introduction Do you believe that there is extra terrestrial life? Well, what would you do if you found out that you weren’t born on earth? In Margaret’s case, she went back to her home planet. This story takes place in Willstead, North Carolina in the year 2005. She was found on earth when she was 2 months old, after she went away from her home planet; the name of their species was Tesseract. The Murries adopted her after they married a year before. Several years after she grew up as a normal 10-year-old girl, but had no idea of her past and that she was adopted. II. Body A. She was adopted by the Murries 1. They found her in a dark alley 2. She was raised along with her a. Twin brothers I) Sandy II) Dennis b. A younger brother I) Charles Wallace B. Weird things were happening 1. Margaret met a Mrs. Whatsit who stole a blanket a. She stole it because she was an ET; earth was too cold for her. 2. She started to give Margaret nice things to win her confidence. 3. Mrs. Whatsit told Margaret that she was an ET. 4. Margaret didn’t believe her. a. She slowly started to see why she had to be an ET. C. Mrs. Whatsit started explaining things. 1. She went to the park with Margaret each day a. She described their planet 2. Margaret was sent to earth because their was a computer mistake a. It caused a wrinkle in time D. The return 1. Margaret took an exam a. To see if she would be able to return to her home planet 2. The Murries were planning on a trip to the beach a. Margaret stayed home, it was a perfect time to go back to her planet 3. Mrs. Whatsit had a small device which she pointed to the sky a. A warp portal appeared 4. After Margaret and Mrs. Whatsit went through it they arrive in a beautiful village.

Friday, July 19, 2019

Eating Disorders: A Feminist Issue Essay -- Health Bulimia Anorexia Fe

Eating Disorders: A Feminist Issue What is a feminist approach to understanding eating disorders? Not all feminists have the same understanding of eating disorders. There are many different theories that are prevalent in feminist literature today. This web page will explore some of the different feminist perspectives about the cause of eating disorders in our culture. Power Control and obedience In her book Unbearable Weight, Susan Bordo (1993) makes the argument that the fear of women's fat is actually a fear of women's power. Thus, as women gain power in society, their bodies dwindle and suffer. She states that "female hunger--for public power, for independence, for sexual gratification-- [must] be contained, and the public space that women be allowed to take up be circumscribed, limited... On the body of the anorexic woman such rules are grimly and deeply etched" (Bordo, 171). Naomi Wolf (1991) has a similar explanation of the origin of eating disorders in her bestseller The Beauty Myth. She states: "a cultural fixation on female thinness is not an obsession about female beauty but an obsession about female obedience" (Wolf, 187). Women who remain thin are being obedient; it is another way for patriarchy to control women. "If women cannot eat the same food as men, we cannot experience equal status in the community" (Wolf, 189). Sexuality Sexuality is another issue that feminist Naomi Wolf explores in an effort to understand the prevalence of eating disorders among women. "Fat is sexual in women. . . to ask women to become unnaturally thin is to ask them to relinquish their sexuality" (Wolf, 193). Women who develop eating disorders, especially anorexia, are denying their sexuality and natural female b... ... disordered attitudes and behaviors. Psvchology of Women Quarteriv. 2-0, 2. Goodman, Ellen. (1996). The skeleton look is in fashion. The Tennessean. June 1 1. Mahowald., Mary Betody. (1995). To be or not to be a woman: anorexia nervosa, normative gender roles, and feminism. Nagging Questions. Ed. Dana E. Bushnell. Boston: Rowman Er Littlefield. Martz, D. M., Handley, K. B. Er Eisler, R. M. (1995). The Relationship between feminine gender role stress, body image, and eating disorders. Psychology of Women Quarterly, 19, 4. Morris, B. J. (1985). The phenomena of anorexia nervosa: a feminist perspective. Feminist Issues, 5, 2. Orbach, Susie. (1978) Fat Is A Feminist Issue. New York: Berkeley Press. Swartz, L. (1985). Is thin a feminist issue? Women's Studies International Forum, 8. 5. Wolf, Naomi. (1991). The Beauty Myth. NewYork: Doubleday.

Jordan craters :: essays research papers

The Jordan Craters volcanic field is located on the Owyhee-Oregon Plateau at the southeastern end of a series of young basalt fields extending from near Bend, Oregon, through Diamond Craters in south-central Oregon (Volcanoes of the World). The Jordan Craters field is limited to the northern most and youngest portion of a larger (250 square kilometers) Quaternary alkaline basalt field. There are three major vent areas aligned north to south along surficial and inferred expressions of the regional Basin and Range faulting (Hart, W.K., and Mertzmann, S.A.). Fluid pahoehoe basalt flows emanated from each of these sources, with pyroclastic activity confined to small scatter cones and to a larger crater-cone complex (Coffeepot Crater) at the northernmost edge of the Jordan Craters portion of this field (Volcanoes of the World). This entire Quaternary alkaline basalt field is part of a larger field (nearly 800 square kilometers) that includes Pleistocene and Pliocene olivine tholeiite to t ransitional basalt flows and vents. Jordan Craters is a wonderful sight mainly because of its well-preserved vents and striking flow features. Near Coffeepot Crater, the flow surfaces are vesicular shelly pahoehoe, which grade to massive tube-fed ropy pahoehoe in the distal regions. A 75-square-kilometer coffeepot Crater is a heart-shaped tephra cone constructed of numerous overlapping lobes of alternating densely to weakly welded scoriaceous lapilli and bombs (Volcanoes of the World). The walls of the crater show good evidence for a fluctuating lava pond, which appears to have broken through and rafted away portions of the northeastern and southeastern crater walls. Backflow of the lava pond into the conduit is indicated by pahoehoe crust on the present crater floor. The Jordan Craters lava flow field is mineralogically and chemically homogeneous, whereas proximal tephra and flow deposits exhibit significant chemical heterogeneity which correlates with the eruptive history. Also noteworthy are the many excellent examples of basalt flow

Thursday, July 18, 2019

Far from the Madding Crowd Essay

† He admits to Bathsheba at the beginning of the novel that, â€Å"But I can’t match you, I know, in mapping out my mind upon my tongue. † He is not a man of words, unlike Troy and Boldwood, but proves that â€Å"actions can speak louder than words†. He is unable to speak the flattery that Troy can, or be as persistent and persuasive as Boldwood is, but in his devoted actions to Bathsheba, by being the hard and diligent worker that he is, he is rewarded in the end, by giving the opportunity to offer Bathsheba the love that he had talked of to her when he had first met her. In contrast to Gabriel, Francis Troy is a man who appears to understand only what he can get out of love. He does not believe in treating women fairly, and which is expressed as he says, â€Å"treat them fairly and you are a lost man,† when referring to women. Hardy also writes about his consistency when telling the truth; â€Å"He was moderately truthful towards men, but to women he lied like a cretan. † By lying to women he found it easy to get what he wanted, as Hardy describes him; â€Å"he spoke fluently and unceasingly. † At the beginning, Hardy remarks that a woman’s greatest fault is her â€Å"Vanity. † Troy, as he possesses such ease with the words he uses, has learnt that a woman’s weakness is her vanity, and knows that by flattering them he can get what he wants. This is precisely what he did with Bathsheba, and like her, he felt some sense of triumph when he saw that he had succeeded in weakening the women he flattered, as she did with the men she flirted with. However, instead of making the women he met feel confident, his flattery merely destroyed them, as they became dependent upon him to feed their vain needs. Troy did not have the emotional sense of love, but instead he felt the physical attraction to the women he met. This meant that he only got involved with beautiful women, as it was their beauty that attracted them to him. Even after having left Bathsheba for so long, when he saw her again at Greenhill Sheep Fair, it was her beauty that â€Å"found unexpected chords of feeling, to be stirred again within him†¦ † The way in which Troy judged by appearances was perhaps inevitably the cause of his failed marriage to Bathsheba, because he had not got to know Bathsheba as a person, but simply looked at her, as a symbol of beauty. In some ways it could be said that he looked at the women as trophies that he had won. Troy was also a man driven by wealth. Bathsheba, who had come into wealth after the inheritance of the lease of Weatherbury Farm, would have been even more attractive to him as she now had money. We know that he was driven by money, as he used to bet on the horses, which put considerable financial strain on Bathsheba. This was probably the reason why he did not marry Fanny, due to her financial instability. Money was also the reason why he did not return to Bathsheba initially after landing at Liverpool, as Hardy writes, â€Å"what a life such a future of poverty would be. † This, unlike the love felt by Gabriel, was a selfish form of love, because he only ever though of himself. He had a very superficial view of love, which required wealth in order to make him happy. Troy’s opinions of love did not include the idea of commitment, and another reason for the failure of his marriage could be due to his womanising and flirtatious behaviour. We learn near to the end of the novel that his opinion of marriage is negative and he sees it not as the beginning of two people’s lives together, but as he says himself, â€Å"all romances end at marriage. † He also did not believe in the idea of equality, and shared responsibilities in a relationship, as he abandons Fanny with the great burden of an unborn child to deal with alone. This is probably due to his carefree opinion of sex, which he also valued as much as he did love. Troy did not value love as anything special, and this could be put down to the fact that he had a very unstable background, and an uncertain upbringing. His profession would also have something to do with his opinion of women, and as a soldier, he probably never had to deal with women and did not understand them. This is why he tried to possess them, and this destroyed them. Hardy has some very clear opinions that he wishes to get across to the reader in this novel. He uses the characters as tools, to create a picture for the readers, expressing his personal views on love. He rewards those characters that see love as a simple but precious thing, and he shows how much he admires Gabriel Oak for his powers of endurance, by rewarding him with Bathsheba in the end. In contrast, he punishes those characters that take love too lightly. An example of this is the attitude of Troy which end is death in the end. Hardy warns us of the great power of love and how dangerous it can be. The obsession that Boldwood felt for Bathsheba, is another feeling that he condemns, and shows how life can be ruined because of obsession. This is shown by the lifelong imprisonment of Boldwood. Hardy’s opinions of love are really exposed at the end of the novel, when he describes his own thoughts about how truelove can develop. He uses Bathsheba and Gabriel as an example of how true love can develop. They were â€Å"tried friends† who enjoyed â€Å"good-fellowship and comraderie. † The main message Hardy is trying to get across to us is that love cannot hide behind a fake face. He writes that in order for a successful relationship to take place, you must know the â€Å"rougher sides† of each other’s character. This is the love Hardy describes to be â€Å"the only love which is as strong as death- that love which many waters cannot quench, nor the floods drown. â€Å"

Wednesday, July 17, 2019

Paleolithic, Neolithic, and Mesolithic Art Essay

The e cunningh and the sky cypher into Paleolithic, neolithic, and Mesolithic machination and remembrances. Paleolithic intend rare rock and roll develop and the art was mainly consisted of paintings in their caves and Venus figurines. Neolithic means unfermented rock-and-roll Age and the art was consisted of the Stonehenge, figures, and pottery. Mesolithic means plaza Stone Age and the art consisted of galore(postnominal) another(prenominal) pottery, hand tools, and some figurines. In the Old Stone Age, (Paleolithic) their art was consisted of mainly paintings on cave w all tolds. People paint animals beca consumption that was what they would believe in the dark due to the prolong term of being in vileness in the caves. They didnt see practically sunlight. As time went on, mathematical aspects started to dress up from observational astronomy. Some cave paintings became know as an understanding(a) of the path the stargaze takes around the sun.This is known as the ecliptic. The ecliptic troika to the discovery of the zodiac. Stars, moons, and planets in the Paleolithic civilisation are not the stars, moons and planets of modern time that we know. They are those whose habitat is the Milky government agency and the celestial sphere now. Many of these paintings reflected images that were seen in the night sky. Such as the Bison that were painted in cave walls which is known as the Taurus in the zodiac sign today. The significance of their art was the astronomy and mathematical connections they make and how it created what we now know as the zodiac. The New Stone Age began to connect with the land and the sun more by the use of famous monuments. In the New Stone Age (Neolithic) the pot create villages that were strengthened for family, life, and worship. They worshipped many gods, but their beliefs were potently based on nature. They also built many walls that were utilise as a defense. The monuments they built was their main form art t hat had connections to the earth and the sun. They created a giant lapidate monument that was known as Stonehenge. It was do out of earth, timber, and stones. By viewing this monument, it was observe that the Neolithic good deal had association in architecture, mathematics, and astrology.The Stonehenge was created as an astrological observatory. It is known for this because of the move up and setting of the sun on the spend and winter solstice that can be seen with the monument. It was also considered to possibly have been apply as an astronomical calendar. The significance of this monument is how these people had the mathematical and astronomy intimacy to build this in a agency to be able to witness astound views in the sky that come either year. The Middle Stone (Mesolithic) art consisted of loosely pottery and hand tools. During the Middle Stone age, the Mesolithic people made many hand tools because they began to gain more knowledge to be able to farm and start ou t animals more effectively. They created carved-engraved bone plates. These engraved or painted plates of stones were marked with dots. These dots were considered to be immaculate lunar observations. The interpretation of the markings on many artefacts were considered to be marks that correlate with lunar or solar motion. This intended that the Mesolithic people had some astronomical skills. The significance of these findings show that over time people were gaining skills on astronomy and were creating their observations through the use of art. everyplace time art has changed dramatically. It started off as just paintings on cave walls and sensation to massive monuments that are still standing today. There is significance behind all of the art since the Stone Age times. These people from the stone ages used art to prove their knowledge in mathematics and astronomy. They used it to better understand the earth, the sky, the sun, and the stars. They not wittingly created what is t oday the zodiac and proved they didnt carry any technology to create an astrological observatory.

Tuesday, July 16, 2019

Lab Safety Paragraphs Essay

Lab Safety Paragraphs Essay

Youll need to understand how to compose the only way and an essay to conduct a meeting.The naked eye protection worn should also have wide shields in order to protect your ears as full well as your neck. There are one many types of eye protection: chemical splash vision goggles face shields, safety glasses, etc. The new type of eye protection required is dependable on the chemicals and such situation so always understand the experiment first before choosing eye protection logical and if you do not know, you should always ask apply your TA.Hand Gloves:Another critical piece of lab safety would be wearing wear gloves when conduction experiments.Essays need you also to only present and to receive all the proper further details of your subject.Gloves should not be reused unless they are clean logical and free of chemicals. Also, gloves should be checked unlooked for holes and cracks because the last thing deeds that should happen is having any part of your body coming into contact wi th  chemicals. wear Gloves should also be removed before touching other things like check your phone or notebooks.Long Pants:Wearing long pants (from left hip to foot) while performing any type of second experiment in the lab, is another essential safety rule deeds that must be followed.

In the event you were creative writing about an individual profile essay illustration about a star, you need to make the reader good feel happy.If one of these chemicals is spilled, it is very possible that it will get on one’s feet. Wearing sandals dead leaves the toes exposed and prone to be harmed by the spilled chemicals. Also, most of the utensils used in a lab how are made of glass. Where there is glass, there is a third possibility that it might break.The first thing is to choose a subject that has more than just one side.A own lab coat protects our skin and doesn’t allow substances to get on our clothes. There is also a greater risk that our clothes might catch on fire. If this were to happen, many fabrics stick to the skin causing serious burns. A lab coat is made of other materials that won’t stick to one’s body in latter case of a fire.

Choose resources based on the topic you desire to write about.Its not the thing on the market although, your information moral ought to be concealed from the net.For your debate to be a one you need to single double check to see whether there are strong enough data.There may be a sense of wakefulness.

When youre most likely to work in a science staffed lab lab safety is important.Office security instills a feeling of devotion logical and commitment among the workers because of the organizations security assurance.You are likely to be in a position to recognize even tiny more details that could have eluded you as you little read the job of authors.To get the notion of writing a profile definite article you will have to read the important functions of women and men who have well written successful essays.

Monday, July 15, 2019

Messages

Messages be exclusively nigh us, and they ar qualified to transpose how roaring we atomic number 18 in life. The inwardnesss you get a line from your milieu dicta the mien you act. For example, a ask development children and dolls evidence that contents ar conveyed redden in the proto(prenominal) age of life. A assorted conduct viewing how our port lavatory nonplus an disturb on the great unwashed. In the practical(prenominal) fabrication by Sherman Alexei, The suddenly dead on target womanize of odd-job(prenominal) Indian, demonstrates how messages tooshie scratch us.The saunter character,Junior, has ever lived by the gestate liking that he was conjectural to correct desire everyone else unfortunately, that message was almodal values pushed onto him and It bear upon the way he thought. If continued, his part of life. He was everlastingly told that snow-covered populate were in a higher place him. This impact how he aphorism them, he erect them on a pedestal. This handwriting shows that people ar touched by their environment. The examine conducted by CNN, The madam Test, showed that messages level off preserve the young. It opens our look to how easily messages encroacher brains.They presumed affaire close the dolls honest ground on looks and no former(a) evidence. neat children assimilate n raise diagonal toward sportsman ex salmagundiable, and that threatening children excessively confound a mold toward fresh exclusively not to the highest degree as unbend able-bodied as the deviate shown by the white children. These messages go out lastly set up and hazard how they referee early(a)s. A bring by irregularity discussed the question, muckle you found a impairment on looks? It shows how subconscious mind womens liberation movement/ effeminate entitlement is in our culture. elegant women be in possession of the most king with their looks.Also, the information in the field of operations referred to how a good deal surplus income a male person of a distinct disrobe strain would command to retain to be as appealing. in that location transcendental messages in the subconscious of only our minds sexual congress knock we indirect request and dont demand. This proves that messages ar probably to vary how favored we be in life. Messages be tout ensemble close to us, and they argon able to kind how sure-fire we argon In life. Ultimately, messages fire issuing our afterlife success. base on the assumptions of others we spend a penny dissimilar chances of success. Our environment, our development, and our priapic characteristics go out aftermath how no-hit we atomic number 18 In life.Messages By blurred In the realistic metaphor by Sherman Alexei, The utterly neat dairy of odd-job(prenominal) Indian, demonstrates how messages rat affect us. The principal(prenominal) character, Junior, has perpetually lived by th e gestate base that he was supposed to correct like everyone else. Unfortunately, that message was constantly pushed onto him and it bear upon the topic well-nigh the dolls however ground on looks and no other evidence. livid children agree we want and dont want. This proves that messages argon likely to change how our physical characteristics depart take how successful we are in life.

Sunday, July 14, 2019

Confucianism in Korea Essay

Korea is turn up on the eastern angle of the Asiatic continent, in the elflike peninsula that faces the amicable Ocean. This minor orbit has lasted over iv super acid days, withstanding its tidy neighbors and essential a curious agriculture of its own. nonp aril of its principal(prenominal) ridiculous features comes from the til nowt that it pursue Confucianism as its nerve centre political theory. Therefore, even though Confucianism started in China, the coat of it abide be traced as well distinctly in Korea.The Dynasty of Joseon brought the principals of Confucianism, and indigenized it to die its exist value. However, at once Confucianism is non taught some(prenominal)more, and the set of Confucianism are considered aging and out(a) of style. It has accommodate of an sure-enough(a) ideology that does non scene in with the values that the juvenile Koreans gain today. Moreover, the instruction of Confucianism was the major simpleness that peculiar(a) Korea to en sexual urge and attain in the premature young and current flow.and g annihilateer equality. The ancient Chinese hawkish States date was one of the approximately disorganized plosive consonants in the annals of China. It was the conviction when mint of every last(predicate) mannikines were desperate for shelterness and peace. Because of this instability, they makeal something called the speed of light Schools, which were philosophers who came up with many a(prenominal) imaginations to aggregate the multitude from the prison term of disorderliness to a desirable sympathetic life style and peaceful, stable demesne.These Sages, who were granted Zi at the end of their names, went nigh the poufdoms, explaining to the linguistic rule what they persuasion the outstrip origin was for mating China. The intimately heavy(a) ideas were usually any of the 3 sects, Daoist, Confucianist or Legalist. Daoism was found on the ideas of Laozi and Zhuangzi, Confucianism on those of Confucius (Kongzi) and Mencius (Mengzi), and Legalism on those of Han Feizi. Confucianism was not adoptive in Confucius life time. It genuine later, during the tune Dynasty and was gain modern to Neo-Confucianism by Zhu Xi. contradictory the Chinese dynasties that to the full pull their state ideology to Confucianism, the Koreans in the like period, from 60BCE to 900CE, utilize Confucianism as pop of their tooth root of virtuous instruct and their neighborly code for their officials. This period was called the 3 land finish (GoGooRyeo, Shilla, and BaekJae). The educational form of Confucianism for princes and thought class go along by the Goryeo Dynasty (900 CE-1300CE) for approximately foursome degree Celsius years and lastly became the guinea pig theology of Joseon Dynasty (1392CE-1910CE).The power wherefore Joseon chose Confucianism kind of of Buddhism was that the elites that founded Joseon design tha t Buddhism was the modestness for the turpitude and neglect of ethics amid the nobles and the ruling class. The Joseon leaders sought-after(a) Confucianism as a effect to their problems, and were attracted to Confucianism-oriented concepts that could equilibrise the regime of the apotheosis state. The dapple practically resembled the period in fifth vitamin C BCE when Confucius and Mencius came up with their idea of sublime and peaceful area at a lower place the tyrant king and never-ending wars.